Some mods aren't in our one-click installer, or you might have custom mods you want to use. Here's how to install them manually.
Before you start
- - Create a backup of your server
- - Verify the mod is compatible with your server version
- - Download the mod file from a trusted source
- - Check if the mod has any dependencies you need to install first
Uploading via the file manager
- 1. Stop your server (recommended)
- 2. Go to the Files tab
- 3. Navigate to the correct folder (see below)
- 4. Click Upload
- 5. Select your mod file(s)
- 6. Wait for upload to complete
- 7. Start your server
Where to put mod files
Minecraft (Bukkit/Spigot/Paper)
Plugins go in: /plugins/
Upload .jar files directly to the plugins folder.
Minecraft (Forge/Fabric)
Mods go in: /mods/
Upload .jar files to the mods folder. Make sure you're using mods for the correct modloader (Forge mods won't work on Fabric and vice versa).
Rust (Oxide/uMod)
Plugins go in: /oxide/plugins/
Upload .cs files. Oxide will compile them automatically on server start.
Valheim (BepInEx)
Mods go in: /BepInEx/plugins/
Upload .dll files or extract mod archives into the plugins folder.
ARK: Survival Evolved
Workshop mods are handled via the Startup tab—add the mod IDs there. Manual mods go in the /ShooterGame/Content/Mods/ folder.
Uploading large files or folders
For large files or entire modpacks:
- 1. Compress the files into a
.ziparchive - 2. Upload the zip file to your server
- 3. Right-click the zip and select Extract
- 4. Delete the zip file to save space
Configuring mods
Most mods create configuration files on first run. After installing:
- 1. Start your server to generate config files
- 2. Stop the server
- 3. Navigate to the config folder (usually
/plugins/ModName/or/config/) - 4. Edit the config file
- 5. Start the server again
Check the console
After starting with new mods, check the Console tab for any error messages. Errors usually indicate missing dependencies, version mismatches, or configuration problems.